.In-depth development progress last week of September 2024!


Well well well.

Look who we have here.

It is Hana again~ The spectacular, the unbelievable... game developer.

(Joking, it is a line from the new hero in Dota2) (Yes, I play Dota 2) (No, I don't enjoy it)

I want to give you an in-depth analysis of omiSt 0.1.5 and 0.2 renderings and stories.

First of all, about the renders.

As you can see, 1174 renders have been finished. Which is around 42% of 0.2

Script testing and music choosing are a bit slow due to real-life work stacking up (I totally didn't neglect my responsibilities to pledge myself to scripting and polishing the story fully.)

The rest of the renders are estimation only. No guarantee it will be that number (even more to be honest).

Notice there are no deadlines for each task?

Since I have a lot of things on my plate from now till the end of next year Lunar New Year.

I can't promise the delivery of each task like the last development.

But I can assure you that 0.1.5 will be before the end of this year and 0.2 will be around after Lunar New Year (No promises~)

Huge changes are coming to my personal life and professional life, but don't worry! I am good at managing my time so the game development won't slow down!

That's all for this week!

A new batch of renders will be starting soon!

Until then,

There are only 13 more Sundays until 2025!

Love you guys, Hana

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