​26th August Dev Log 2024!



What an exciting week!

The release has been a huge success, a lot of people gave feedback and I appreciate all of it!

So let's dive into this week's dev log to address the bumpkin in the room: Olivia.

Our lovely Olivia is having a ... huge treatment after that spa session huh?

Here are the reasons why I have to change her from left to right:

1. Skin:

  • The old Olivia was using the original skin mod (AIT/Skin True), due to the massive change and update from Graphic Mods of Hanmen (Check him out!) the skin itself doesn't reflect light quite as good as his own Hanmen Next Gen Skin pack, so changing her skin to fit well with the new lighting and more details on the skin itself.
  • People are ... talking about her chin, which is the result of changing the new bone mod. After doing some testing with some lewd scenes that involve... her jaw. The smoothness and the clipping were immense. But if you put both of them together, the old and new chin are roughly the same. However, I am already adjusting her chin so that it doesn't look like she can make donuts with it.

2. Hair:

  • People love her braid. And I do too! However, the hair itself is doing a stoopid. The left braid always sticks to the left shoulder, making animation look unnatural and a lot of jittering. That's why I am changing her hair as per her request (not me! I am innocent.)
  • But I do take this in consideration and I will commission a braid hair mod from one of my lovely friends who excels in doing so. However, this takes a long time. So please stay put until her new scene, I will change her hair so often and make it an inside joke. And for the money I promised her, Richards has been kind enough to sponsor her so I am saved!

With that being said, all of the LIs will be loved differently and changing hair/costumes now and then. (Since I already explained in the game that in the future, hair extensions are affordable!)

But if you have any idea on which character should have which hair, feel free to join the Discord and tell me all about it!

Your criticism is always welcome. It points out the flaw that I oversaw during the development of the game. I never turn a blind eye to logical and reasonable criticism, so please give me as much feedback as possible! Together we will make a game that we all can enjoy!

Until then,

I am fire, I am death!

Love you guys,

Hana

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